![]() ![]() JuneĪfter Sarah’s left, go to Victoria Road to hear about the tragedy that’s befallen poor old Mrs. Warning: Pixel nudity! The location of the book you need to read (use). The heart will reappear, and you can use it like before to get to know her a little better. However, you may ask him about both Croome and his note to get some answers (the other options yield nothing).Īt home, Sarah will arrive. He’ll have quite a case for you, but you aren’t in a position to accept it. Then go back, because you’re supposed to meet the mysterious H.P.L. Schatcher about the picture, and she’ll name Su-Bam and Nimian Croome as the other two guys. ![]() So head home, and then go to the museum again. ![]() Asking Sarah about it yields few clues, except that her uncle is on it, but she suggests that you might get more answers at the museum. Use the stick/key on the mirror to open it, and reveal a photo. Then go to Jason street, and talk to the distraught Sarah, who will agree to sleep at your house tonight. asking you to see him this evening at the library at the museum. You’ll start the day by getting some mail, a note from a certain H.P.L. Hidden behind the mirror, you find not a portal to hell, but this photo. Remember what you were told about one of the skulls when you «used» the mirror? This is the key for it. With that done, sit in the chair and then examine it. You should discover a page missing (if not, you get another chance later). It’ll be located on the second row from the bottom, in the second bookcase from the back wall, on the right side of the room. June) is the one titled «Some books on the Celtic Populations by Miskatonic University». a game-blocker if you don’t read it at some point before the end of 19. There are a ton of books to investigate, including some that will give you some semi-relevant info, but the only set that’s important (i.e. Schatcher about everything, including the Necronomicon. Then go to the museum, at GT Russell Street. Also ask her about the burned letter, and be sure to ask about her uncle again – this will open up a new destination, the library at the museum. Examine everything else that you can see, and by right clicking on items in the room and then on Sarah, you will ask her about them. Use the fireplace to find a partially burnt letter. Use the mirror to note that there’s something weird going on with one of the skulls. At this point you can give her a kiss, by right-clicking on your portrait, the heart and finally left-clicking on her portrait. Sarah will be there and you’ll have a conversation with her. You need to ask Sarah about her Uncle again, to get access to the museum and this charming old lady. Go home (I assume you’ve figured out how to do this now). Talk to him about everything, then make him leave by clicking … yes, on the Craven Road-sign.įinally, click on Victoria Road to meet Inspector Boch, and talk to him about everything. This time it’s your friend, Lord Wells, who will give you an amulet as well as a bunch of nonsense about the end of the world. Click on Craven Road again(!), and the doorbell will ring once more. She might leave on her own if you take too much time talking. Once you’re done talking to her, click on Craven Road again, and she’ll leave. Ask about that too (always ask about new clues when they appear). In particular, asking her about her uncle will make a clue about a book pop up in your «inventory». The doorbell will ring, and Sarah Fawkes will arrive, asking you to investigate the murder of her uncle. Then stay at home by using the Craven Road-sign. Still, here’s the way to see everything this day has to offer: You may miss out on a conversation, and you may miss the first meeting with a key NPC, but neither will halt your progress. There really aren’t any ways to screw this day up. Here’s the walkthrough: Don’t worry if you miss out on seeing this guy, you’ll still get the amulet. There should be no dead ends, where you can pass a day and not get something you need later. If you miss a vital action or clue, then the «author» of the story will send you back to the beginning of the day. Note that the game is somewhat open, and this is not the only possible way to complete it. There seems to be slight differences between it and the MS-DOS-version, which for instance seems to skip a meeting with a certain character on the 20th of June. This is a full walkthrough of the game Dylan Dog: Through the Looking Glass (Attraverso lo Specchio) by Simulmondo. ![]()
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